SKILLS
Wireframing <
> Prototyping
Design Principles <
User Journey Flow <
Branding <

> Info Architecture
> Style Guide
> Mockups
CASE STUDIES
01
UI WORK
At my former organisation, I undertook a Figma-based project that provided me with the unique opportunity to lead the Trinka design process right from its inception. This project was exceptional in its scope, encompassing a range of responsibilities such as collaborating closely with stakeholders, introducing brand guidelines, designing the website, managing social media promotional activities, and more.
02
I've crafted and executed user-friendly interfaces for various regions website. This involved close collaboration with cross-functional teams, conducting thorough user research, and employing iterative design processes. Continuously refining the designs based on user feedback has been crucial in elevating the overall user experience and successfully attaining business goals.
UI WORK
03
UI/UX WORK
UX based project on Museums, cornerstone for igniting inspiration among budding artists, historians, students, and a diverse range of individuals. The essence of this application lies in delving into the potential of augmented reality (AR). By embracing AR technology, the aim is to enhance the way users engage with museum exhibits and artefacts, fostering deeper connections and richer learning experiences.
04
UI/UX WORK
The live project centered around UX for Scabal London stands out as a significant accomplishment. This endeavour aimed to offer a sustainable solution through a made-to-order approach, effectively broadening its reach to a wider audience. This was achieved by ushering in a personalised online experience tailored to individual customers' preferences and needs.